I love it! On the first level, I thought it would be a normal box pushing game, but I was mistaken! The ability to manipulate the level is one of my favorite mechanics in recent puzzle games.
I don't know how to explain it, but I like how the camera never teleports or cuts to a new scene. For the entirety of the game, you're in a black void with your accomplishments glowing green in the background.
Started playing yesterday, the final puzzle definitely deserves do be the last. The select screen is kinda weird in practise but overall a really great game!
Excellent puzzle game! I love how the complexity ramped up while keeping the mechanics clean and simple. You also did a great job teaching new concepts through level design. The difficulty curve felt good, though I think you could have made even harder levels beyond the 25 presented here.
My one critique is that for some camera angles it was hard to tell which way the arrows would move the selected circle/cube. Perhaps you could add some visual indicator to help with that.
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I love it! On the first level, I thought it would be a normal box pushing game, but I was mistaken! The ability to manipulate the level is one of my favorite mechanics in recent puzzle games.
I don't know how to explain it, but I like how the camera never teleports or cuts to a new scene. For the entirety of the game, you're in a black void with your accomplishments glowing green in the background.
And the music! 10/10
Orakyubu (Full Game)
Started playing yesterday, the final puzzle definitely deserves do be the last. The select screen is kinda weird in practise but overall a really great game!
Excellent puzzle game! I love how the complexity ramped up while keeping the mechanics clean and simple. You also did a great job teaching new concepts through level design. The difficulty curve felt good, though I think you could have made even harder levels beyond the 25 presented here.
My one critique is that for some camera angles it was hard to tell which way the arrows would move the selected circle/cube. Perhaps you could add some visual indicator to help with that.